After much running around, we finally enter the “GUTS” of Talos I, the zero-grav chamber that connects most of the ship, so that we can get around the broken elevator in the lobby.

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Jeremy has a “bad” level in terms of time and getting everything. Then when it’s time to fight the boss, Jeremy brings his A game.

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Tyler gets excited about his trip to the morgue. But he finds some new enemies, and that he can’t quite enter the room since the key card for it, is in the locked room.

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TJL is up 2 – 1 and trying to close out the last challenge of the year on a high note. We return to our favorite challenge, the spinning board chess. Can TJL win, or will JLH force a year ending tie breaker?

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We fight our way through a hotel full of aliens. Some stick around, some tend to disappear from the fight. Like literally… we can’t find them.

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So many of these things, we must fight!!!

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Duke gets to test out several different job types, and they all include kicking alien butt!!

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Our new Psychoscope has allowed us access to a room full of mimics, new tech, and a lot….I mean a lot, of sticky notes.

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This secret level is one giant circle with a bunch of mini circular rooms within. Each with it’s own collection of baddies for Duke to have to have to take out.

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We must find this piece of equipment before we can venture further into the ship. Then we get to see its usefulness.

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