After catching up to the war chief, we follow her to the cultists and corrupted campsite where we attempt a stealthy approach.
We find where the war party caught up to the killers, then we override our first Tallneck.
We learn a new skill and must apply it to our repertoire.
After becoming Seeker, we need to help clear out a huge new machine that can turn others against us.
As we prepare for the proving, we stand up to those who disrespect us, both past and present.